Sprocky
This game was made in 1 week for Lost Relic Games' Game Jam.
Sprocky is a bundle of positive energy, searching to connect and recharge Cybernetica's many lost robots.
Story
On the planet Cybernetica, home world of the Meta-Formators, a great Rust storm stirs up in wake of a cataclysmic event known as the Great Oxidation. Born only a few Construction Cycles ago, the Formator known as Sprocky is only concerned with meeting and connecting to new friends. Incidentally, he also enjoys waking them up from a suspicious involuntary slumber.
Controls
KEYBOARD | GAMEPAD | |
---|---|---|
Move | A/D | Left Stick |
Jump | Space | Right Bumper |
Connect | Arrow Keys | Face Buttons |
Dance(!) | E | Left Bumper |
Pause | ESC | Start |
Credits
Game Design & Artwork | Programming & Unity Development |
---|---|
Tali Y. Despins | Kevin Moore |
A Curious Tea | |
Level Design, Writing & QA | Music Composition |
Sebastien Guanzon | Akashic Owl |
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (4 total ratings) |
Authors | Tali Despins (Taffy Train), ZyronnSorrow, A Curious Tea, BeanBunz, Akashic Owl |
Genre | Platformer, Adventure |
Made with | Unity |
Tags | 2D, Cute, Pixel Art, Retro, Short, Singleplayer, Unity |
Comments
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Really nice game, the connection mechanic is great and so on point for the theme. My only piece of feedback would be to make “W” work as a jump button as well. Was a bot awkward trying to run and jump and then connect in the right direction. Did add a element of challenge to the game though. Definitely something that could be developed into a full fledged game, great work!
Great game! I had so much trouble finding one of the robots to wake up. I 110% think you all should continue with this and make a full-fledged game out of it! It was so good and unique!
Only critique that I could give was that the camera could feel a little jarring at times, but that's about it. Great job, team!
Thanks so much for playing and for leaving feedback!!
An interesting game, one note that I can give is if we can customize buttons for certain buttons like connecting to power modules. I did find it challenging trying to connect to modules when I was using wasd for movement, I also thought direction buttons was for movement. Otherwise, it's a fun game. Most of the time I was dancing.
Thanks so much for playing, and for your feedback! I'm glad you enjoyed dancing your way through the game :)
I must say that this is a really well-made game, immensely enjoyed playing it; well done! Definitely, the controls are a bit odd, and you can further polish the animations and a few more mechanics in the game, but apart from that, most of the things are pretty awesome.
We would love to check out your future games, all the best for your upcoming projects!
Thank you so much for your feedback and for the kind words of encouragement! 🙏😊